1Prepare
4 minState the learning goal, model one example, and decide whether learners will play alone, with a partner, or as a station. Predict what might happen, then identify the number, measurement, or cause-and-effect clue you will watch.
Online to offline
Turn one round of PENGUIN ICE MATH into a timed plan with a learning goal, observable evidence, support, reflection, and an offline follow-up.

Classroom mission | 30 minutes
Practices addition and subtraction within 25
State the learning goal, model one example, and decide whether learners will play alone, with a partner, or as a station. Predict what might happen, then identify the number, measurement, or cause-and-effect clue you will watch.
Use one focused round as a model or station. Watch for the strategy and explanation, not only the score. Pause after a result and compare it with the prediction. Notice what changed and what stayed the same.
Choose one: What evidence supported or changed your prediction? Or: How could you show the same idea with objects, a diagram, or numbers?
Use Grade 2 Measurement and Data Check-In to show the same skill away from the screen with drawing, labels, examples, or written reasoning.
Ask the learner to model one game problem with objects, a drawing, or an equation, then explain how the model matches the operation.
Use a smaller quantity, a drawing, counters, or a two-column comparison before returning to the full challenge.
Change one variable, predict the result, and explain why a fair comparison keeps other conditions the same.
Customize Grade 2 Measurement and Data Check-In by grade band, difficulty, length, and support options.