teachers.omg.land/teachers/scope-sequence/

Teacher planning studio

Scope & Sequence Studio

Connect six practice skills across three flexible grade bands. Every route pairs a clear learning goal with a browser game, an offline task, an evidence prompt, and a next teaching move.

Planning lens

Choose a grade band and skill

Grade band
Practice skill
Kindergarten to Grade 1

Notice and name

Use concrete examples, short turns, modelling, and spoken explanation.

Grades 2 to 3

Choose and explain

Invite a strategy, test it, and ask what changed after the first attempt.

Grades 4 to 5

Use evidence and revise

Compare approaches, justify a claim, and make a purposeful revision.

Connected progression

18 learning routes

Grade bands are starting points, not placement levels. Adjust the support, challenge, and pace for the learner in front of you.

Notice and name

Kindergarten to Grade 1

6 skill routes
KITTY CLOUD HOP game preview
Math & ScienceK-1

Count, Group, and Explain

Connect a small group of objects to a number and explain how it was counted.

Notice

Notice whether counting stays accurate when the objects move or change position.

Make offline

Use counters or drawings to complete a short addition page.

Look and listen for

How did you keep track without counting the same object twice?

Support and extendOpen

Support

Use five or fewer physical counters and touch each one while counting.

Extend

Hide one part of a group and ask how many must be missing.

BUNNY BLOOM SORT game preview
Logic & Problem SolvingK-1

Sort by a Rule

Sort visible objects by one feature and explain the rule in simple words.

Notice

Notice colour, shape, and position before choosing where an item belongs.

Make offline

Copy and extend short colour patterns on paper.

Look and listen for

What rule did you use to decide where each item belonged?

Support and extendOpen

Support

Begin with two clearly different groups and name the feature together.

Extend

Sort the same set twice using two different rules.

RAINBOW SPELL STUDIO game preview
Memory & FocusK-1

Watch, Hold, Repeat

Hold a short visual sequence in mind and reproduce it in order.

Notice

Notice whether saying, pointing, or grouping the colours makes the sequence easier to remember.

Make offline

Record one successful sequence and the strategy used to remember it.

Look and listen for

What did you do while you were waiting for your turn?

Support and extendOpen

Support

Say each colour aloud and stop after a two-part sequence.

Extend

Create a new four-part sequence for someone else to repeat.

NEBULA-TYPE game preview
Language & TypingK-1

See It, Say It, Write It

Notice letters in familiar words and practise forming or selecting them accurately.

Notice

Notice the first, middle, and final letters instead of guessing from word shape alone.

Make offline

Trace, say, and write a small set of useful words.

Look and listen for

Which letter clue helped you recognize the word?

Support and extendOpen

Support

Use three short familiar words and name each letter before writing.

Extend

Use one focus word in a complete spoken sentence.

RAINBOW PAINTER game preview
Creativity & ExpressionK-1

Colour, Draw, Tell

Make a visual choice and explain how it supports a simple idea or story.

Notice

Notice how colour and placement can change the feeling of a picture.

Make offline

Draw a beginning, change, and ending across simple story panels.

Look and listen for

What do you want someone to notice first?

Support and extendOpen

Support

Offer two choices and ask the learner to explain one choice.

Extend

Add a speech bubble or one descriptive sentence to each panel.

ROCKET RHYTHM game preview
Timing & CoordinationK-1

Wait for the Beat

Track a moving target and respond at a chosen moment instead of tapping early.

Notice

Notice the difference between watching the target and reacting before it reaches the line.

Make offline

Follow and draw a short arrow sequence at a comfortable pace.

Look and listen for

What helped you wait for the right moment?

Support and extendOpen

Support

Use one lane or direction at a time and practise a steady beat together.

Extend

Create an eight-arrow pattern and perform it with claps or steps.

Choose and explain

Grades 2 to 3

6 skill routes
COMPARE QUEST game preview
Math & Science2-3

Measure and Compare

Compare quantities or measurements and include the correct unit in an explanation.

Notice

Notice whether the question asks for a total, a difference, or a comparison.

Make offline

Solve measurement comparisons and label every answer with a unit.

Look and listen for

What words told you which operation or comparison to use?

Support and extendOpen

Support

Draw or place the two quantities side by side before calculating.

Extend

Write a new comparison problem using two objects in the room.

TREASURE TRAIL game preview
Logic & Problem Solving2-3

Plan, Test, Debug

Plan a short route, test it, and revise the first step that does not work.

Notice

Notice where the actual route first differs from the planned route.

Make offline

Draw an algorithm with a start, actions, a decision, and an end.

Look and listen for

Which step changed after you tested the plan?

Support and extendOpen

Support

Plan only the next two moves, test them, and then add two more.

Extend

Find a second route and compare its number of moves.

FOX LANTERN PAIRS game preview
Memory & Focus2-3

Spot and Remember Details

Use a deliberate strategy to remember positions, pairs, or visual details.

Notice

Notice whether location words, grouping, or a quiet pause helps memory.

Make offline

Map the strategy used and identify one distraction to reduce next time.

Look and listen for

How did you describe a location in your mind?

Support and extendOpen

Support

Reduce the number of pairs and use position words such as top-left.

Extend

Explain the layout to a partner without pointing.

NEBULA-TYPE game preview
Language & Typing2-3

Find the Word Pattern

Use letter patterns and context to read, spell, and use useful words.

Notice

Notice repeated letter pairs, word endings, and meaningful word parts.

Make offline

Build a word search from a focus list and then use selected words in sentences.

Look and listen for

Which letter pattern was easiest to spot?

Support and extendOpen

Support

Use six short words with clearly different first letters.

Extend

Group the words by shared spelling pattern or meaning.

BLOCK BUILDER game preview
Creativity & Expression2-3

Design, Test, Improve

Plan a creation for a user, test one idea, and make a purposeful revision.

Notice

Notice how size, shape, colour, and arrangement affect how the design works.

Make offline

Sketch a first version, label key parts, and record one revision.

Look and listen for

Who is your design for, and what do they need?

Support and extendOpen

Support

Choose one user need and sketch only the most important part.

Extend

Add a constraint such as limited space, pieces, or colours.

SHAPE DASH game preview
Timing & Coordination2-3

Track, Move, Adjust

Coordinate visual information with accurate directional movement and timing.

Notice

Notice whether looking ahead gives more time to prepare the next movement.

Make offline

Translate a movement sequence into arrows and rehearse it slowly.

Look and listen for

Where were your eyes just before a successful move?

Support and extendOpen

Support

Practise four arrows slowly before increasing speed.

Extend

Create two routes that reach the same endpoint.

Use evidence and revise

Grades 4 to 5

6 skill routes
KITTY SLIDE LAB game preview
Math & Science4-5

Predict, Test, Use Evidence

Change one variable in a model, record the result, and make a cautious evidence-based conclusion.

Notice

Notice which variable changed and which observations should stay comparable.

Make offline

Record a prediction, observation, result, and next-test question.

Look and listen for

What evidence supported or changed your prediction?

Support and extendOpen

Support

Compare only two surfaces and use a simple more/less result table.

Extend

Repeat a test and explain why repeated observations strengthen a conclusion.

AI LOGIC SEQUENCER game preview
Logic & Problem Solving4-5

Build a Conditional Plan

Represent a multi-step route with a decision, test it, and debug the sequence.

Notice

Notice where a condition changes which action should happen next.

Make offline

Create a flowchart with a clear decision and two possible paths.

Look and listen for

What condition controls the choice between the two paths?

Support and extendOpen

Support

Use one decision with only two clearly labelled outcomes.

Extend

Add a second condition and explain how it changes the algorithm.

MEMORY MAZE game preview
Memory & Focus4-5

Choose a Focus Strategy

Compare two attention or memory strategies and identify when each is useful.

Notice

Notice whether chunking, verbal rehearsal, or spatial landmarks improve recall.

Make offline

Record the strategy, the result, and one condition that affected focus.

Look and listen for

Which strategy worked best for this task, and what is your evidence?

Support and extendOpen

Support

Test one strategy across two short rounds before comparing.

Extend

Design a fair comparison between two memory strategies.

LEXICAL BLITZ game preview
Language & Typing4-5

Use Words in Context

Infer, define, and accurately use vocabulary with evidence from spelling or context.

Notice

Notice roots, affixes, nearby words, and sentence meaning before choosing an answer.

Make offline

Use selected vocabulary in precise sentences or a short scene.

Look and listen for

Which clue was strongest: spelling, word part, or context?

Support and extendOpen

Support

Provide two possible meanings and ask which the context supports.

Extend

Revise a sentence so the word meaning is clear without a definition.

CUBE GARDEN BUILDER game preview
Creativity & Expression4-5

Blueprint and Revision

Develop a visual plan under constraints and justify a design revision.

Notice

Notice trade-offs between appearance, space, materials, and the user goal.

Make offline

Draw a labelled blueprint, identify one constraint, and revise the design.

Look and listen for

Which constraint most affected your design?

Support and extendOpen

Support

Limit the blueprint to three labelled components and one constraint.

Extend

Create an alternate version for a different user or space.

LUNAR LANDER 2026 game preview
Timing & Coordination4-5

Accuracy Before Speed

Use visual tracking and controlled timing to improve accuracy across repeated attempts.

Notice

Notice how small, planned inputs affect speed, direction, and control.

Make offline

Diagram an input sequence and annotate where a correction is needed.

Look and listen for

Which small adjustment had the largest effect?

Support and extendOpen

Support

Focus on one control at a time and pause to predict its effect.

Extend

Compare two input sequences and explain which is more efficient.

Responsible use

Planning support, not a curriculum claim

These routes organize practice opportunities and observable conversations. They are not grades, diagnostic tools, mastery claims, or substitutes for local curriculum requirements and professional judgement.